The engine is written in C++ and Vulkan. It's designed completely around AI and path tracing and can be broken down into 5 parts:
Deconstruction rendering (DNR) keeps GPUs performance optimal all the while enabling smart scene sampling and reconstruction from very sparse samples.
Smart Geometry (SMG) accelerates ray tracing, light transport and importance sampling, resulting in quicker scene sampling.
Path Guided Neural Rendering (PGNR), introduces a new baking process of voxelized autoencoders to the development pipeline, that denoises sparse path tracing samples and ensures spatial stability.
Deep Super Resolution Virtual Texturing (DSRVT) provides on the fly, high quality texture upscaling. The result is either higher texture resolutions or saving significant amounts of space when shipping lower resolution textures without degrading original resolution quality in real-time.
Quantum Neural Models (QNM) is designed for storing, compressing and coherently tracing geometry on the Tensor pipeline that sets ground for unifying multiple data structures (3D models, animation, materials etc.), into a single unified model. Read more.